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I’m an Independent Creative Director specialising in entertainment, technology and video games.

I work across brand, campaigns, digital platforms and experiences, developing and shaping creative systems for major entertainment IP and successful companies and brands.


Core Skills & Experience

Branding & Design

Creative Direction & Management

Interface & Web Design

Creative for Campaigns & Marketing


+44 (0)7812 216 362


Key Past Roles & Experience

Head of Graphic Design

Sony PlayStation (SIE)

2001 - 2016
London

Creative Director

Penguin Random House

2017-2019
London

Project Design Lead

Framestore

2016-2017
London

Freelance Creative Director

Prev. Superunion

2023
London


Background

Olly Wright is a Creative Director and Senior Designer working across entertainment, publishing, and creative agency environments.

He has led the development of brand identities and visual systems for numerous globally recognised products, franchises, and entertainment properties, shaping work designed to operate at scale across international markets.

Olly has held senior creative roles within both in-house and agency teams, including Sony PlayStation, Penguin Random House, Framestore, and Superunion.

His work centres on developing clear, distinctive ideas that translate cohesively across digital, physical, and experiential platforms.

Alongside commercial practice, Olly teaches Creative Direction at the Barcelona School of Arts & Design, where he works with emerging creatives to develop conceptual confidence and step into creative leadership roles.

His work is defined by a focus on clarity, distinctiveness, and the creation of visual languages designed to build meaningful connections with audiences and fans.

Selected Recent & Past Projects

Infinite Inside

Brand & Key Art Design

Clients / Stakeholders: Saltwater Games, Maze Theory.

Branding and key art for Infinite Inside, a puzzle-adventure built around dimensional exploration. The visual identity centres on the idea of crossing a threshold into constructed worlds within worlds, using layered geometry and cinematic scale to express depth, mystery and immersion.

The triangular portal device was designed as a flexible brand system, adaptable across colourways and evolving content. For the DLC release, the framework expanded to reveal a new scene within the central “window”, allowing the identity to grow while remaining instantly recognisable.

Additional Credits: Video Trailer; Dave Ellis (Saltwater Games)

Panic Stations Identity

Studio Brand Identity, Website & Launch Materials

Clients / Stakeholders: Panic Stations

Brand identity for a new game development studio, designed to feel playful, energetic, and immediately recognisable.

The project focused on building a modern visual system with strong character, flexible enough to scale across digital platforms, studio communications, and future game releases.

The website design is intended to be modern and striking and even includes a mySpace style pastiche aptly named PanicSpace where staff members have their own customisable retro social media page.

Additional Credits: Daniel Hoang

The Last Of Us

Brand Creation and Global Marketing

Logo and core brand identity for The Last of Us, establishing the defining visual signature of one of the most critically acclaimed and commercially successful game franchises of its generation.

Key Credits: Olly Ruddick & Sofiane Oumohand. PlayStation Creative. (SIEE CSG) Naughty Dog

Skeleton Crew

Studio Group Brand Identity, Website & Launch Materials

Clients / Stakeholders: Skeleton Crew

Brand identity, launch materials and website (design + build) for Skeleton Crew, a new collective of game studios united under a single banner. The visual system was designed to be bold, characterful and graphic, built around a predominantly black and white palette with high-impact typography and iconography.

The result is a cohesive brand with a smart and cool vibe that scales confidently across digital platforms, merchandise and studio communications while leaving space for each member studio to retain its own voice.

Additional Credits: Daniel Hoang

PlayStation VR Campaign

EMEA 360° Marketing Campaign · Outdoor · Events · Video · Social · Digital & Print

EMEA PlayStation VR campaign delivered across the full gamut of channels from large-format outdoor and video to experiential, social, digital and print formats.

A holographic headset device became the unifying creative solution, making the invisible experience of VR visible while keeping human emotion front and centre.

Key Credits: Phil Vincent, Nigal Raymond, Chris Clancy.. Sony Interactive Entertainment CSG

This is Spoke

Brand Identity + Social Media + Campaign Design

Brand identity for This is Spoke, a multi-platform Gen Z media project spanning podcast and live events.

Additional Credits: Lee Glasspool. Penguin Creative Solutions.

Peaky Blinders VR

Branding and Marketing Campaign development

Client / Stakeholders: BBC, Maze Theory, Banijay

Dr Who Edge of Reality

Branding and Marketing Campaign development

Client / Stakeholders: BBC, Maze Theory

Resistance 3

Branding and Global Marketing Campaign

Brand identity and global marketing campaign for PlayStation’s Resistance 3, featuring one of the era’s most distinctive key art concepts, a symbolic skull-and-skyline design twist which generated huge fan engagement.

Key Additional Credits: Illustration: Olly Moss, Promotional Trailer: SPOV. PlayStation Creative (SIEE CSG)

Until Dawn

Brand & Key Art Design

Branding for Until Dawn, translating the game’s branching narrative and mortality-driven gameplay into a stark visual language. The hourglass symbol acted as a metaphor for time, consequence and the precarious survival of each character across a single, perilous night.

Now adapted as a motion picture, the franchise carries forward a remixed yet faithful evolution of the original hourglass signature.

Key Credits: Phil Vincent, MDI Digital, Supermassive Games, Sony PlayStation (SIE CSG)

Heavy Rain

Branding and Marketing Campaign development

For Heavy Rain, the visual identity was shaped by the game’s cinematic, narrative-focused experience. The key art rejected conventional gaming tropes, using the origami figure as a central symbolic device connected directly to the story and the killer’s signature.

The artwork carried consistently across packaging and campaign executions, contributing to the cover’s enduring recognition and frequent inclusion in “best video game box art” and “greatest covers” lists.

Key Credits: Sofiane Oumohand & Nigal Raymond. PlayStation Creative (SIEE CSG) Quantic Dream

Beyond Two Souls

Branding and Marketing Campaign development

Logo and key art for Beyond: Two Souls, built around the psychological tension at the heart of the story. The fractured logotype and atmospheric compositions reflect Jodie Holmes’ bond with the unseen entity Aiden, expressing a life lived between control and chaos.

Key Credits: Sofiane Oumohand & Olly Ruddick. PlayStation Creative (SIEE CSG) Quantic Dream

Additional PlayStation IP Brand & Key Art

Branding and Key Art for major videogames and IP

Additional branding and key art developed for major PlayStation titles, spanning established franchises and new IP across multiple genres.

Key Additional Credits: Sony Interactive Entertainment CSG

PlayStation EyeToy

Logo Design + Camera Unit Design

Design of the logo for EyeToy. This was the first professional logo release of my career as a junior designer at Sony Interactive Entertainment. In addition to creating this brand identity, I also designed the original physical casing of the EyeToy camera unit.

Key Additional Credits: Andrew Hamilton, Mike Haigh, Ron Festejo & Nexus Studios. Sony Interactive Entertainment CSG